![]() In North America, the game was a commercial arcade success for Sega in 1982, and it sold an estimated 2,000 arcade cabinets in the United States. Game Machine later listed Pengo in their Jissue as the fifteenth top-grossing table arcade cabinet of the month. In Japan, the annual Game Machine chart listed Pengo as the fourth highest-grossing arcade game of 1982. One life is lost whenever Pengo touches an un-stunned Sno-Bee or Blob. After every second round, one of six intermission animations is displayed. However, if the player destroys multiple Sno-Bees and leaves only one alive, it will become a Blob immediately. If the player destroys one of the last two Sno-Bees, the survivor will become a Blob after a 12-second delay. Once all Blobs have either disappeared or been destroyed, the round ends. Once a Blob reaches a wall, it will move toward a corner of the screen and disappear upon reaching it. Their movement speed increases and they will move directly toward one of the walls, crushing all ice blocks in their path. If the player survives for two minutes without either losing a life or completing the round, all active Sno-Bees become Blobs. Forming such a line also stuns every active Sno-Bee for a short time. Bonus points are awarded for forming a continuous vertical or horizontal line of these blocks: 10,000 if none of them are touching a wall, or 5,000 otherwise. Three blocks in each round are marked with diamonds and cannot be crushed. Pushing against a wall causes it to vibrate and temporarily stuns any Sno-Bees in contact with it the player may then crush them with a block or simply run over them to destroy them. The Sno-Bees can crush blocks in an attempt to reach Pengo. Crushing multiple Sno-Bees with one block awards extra points. As the player destroys active Sno-Bees, new ones hatch from the eggs to replace them. Doing so in less than 60 seconds awards bonus points based on the time taken.Īt the start of each round, a certain number of eggs hatch into Sno-Bees, while other blocks flash to indicate that they contain eggs. The goal is to destroy every Sno-Bee on the board by sliding ice blocks to crush them, crushing blocks that contain unhatched Sno-Bee eggs, or running over them after stunning them at a wall. If that space is occupied, pressing the button will crush the block instead. Pressing the button while pushing the joystick against an ice block will cause it to slide in that direction until it hits another block or a wall if space directly ahead of it is unoccupied by a block or wall. ![]() The player uses a four-position joystick and a single button to control Pengo, a penguin character. Gameplay The start of a round with Pengo in the center (arcade) Pengo was ported to the Atari 2600, Atari 5200, Atari 8-bit family, and Game Gear. There are other small differences as well. There are two versions of the arcade game: the first uses " Popcorn" as the theme, and the second has original music. The objective is to survive each round by eliminating all Sno-Bees and Sno-Bee eggs, while optionally lining up the three diamond blocks to earn a large score bonus. The game takes place in an overhead maze made of ice blocks, where Pengo crushes blob-like Sno-Bees by sliding blocks into them. The player controls Pengo, a red penguin that resides in the Antarctic. The game was first released in Japan on September 26, 1982, in North America the following month, and in Europe that December. Pengo ( ペンゴ) is an arcade video game developed by Coreland and published by Sega.
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